about
Josh is a 3D Artist specializing in virtual environments, photorealistic and stylized visualization, and game engine optimized assets. Experienced with Blender, Unity, Unreal Engine, PBR material workflows, Substance Painter, and Photoshop.
experience
Beyond View Inc
Technical Artist | Mar 2023 – Present
● Built detailed 3D environments from client-provided floor plans and finish schedules, ensuring full ADA compliance ● Digitally recreated medical offices, office buildings, lobbies, exterior environments, apartments, and laboratories ● Developed optimized, game-ready 3D assets, materials, and rigged props for real-time applications ● Rapidly prototyped internal projects using Unity (C#) and Blender (Python) to support design and development workflows ● Produced photorealistic panoramic renders and video content for client presentations and marketing use ● Recreated real-world materials and props with high visual accuracy using PBR workflows ● Retouched and enhanced client-provided imagery in Photoshop, including reflection removal and cleanup
Tricky Fast Studios, LLC
Associate Producer | QA Analyst (Outer Wilds Switch Port) May 2021 – Nov 2022
● Coordinated task tracking and assignment using Jira, supporting efficient collaboration across the development team ● Identified, reported, and investigated bugs and known issues throughout the development lifecycle ● Verified bugs and features using Unity and Nintendo Switch Dev Kits ● Communicated clearly and effectively with cross-functional teams, including developers, artists, and producers ● Participated in daily Agile scrum and standup meetings to support project planning and progress tracking ● Prototyped internal game concepts by creating custom animations, 3D models, UI elements, and gameplay features ● Wrote custom C# scripts in Unity to support gameplay systems and internal tooling ● Developed visual concepts and artwork for internal game storyboards and pitch materials ● Modeled, animated, and produced sound effects for the company logo animation ● Assisted with recruiting efforts by contacting potential candidates and coordinating interviews with senior staff ● Built and maintained a contact database to support senior management and hiring initiatives
Environmental Artist Intern | Game Design Intern Jan 2021 - May 2021
● Rapidly learned and adapted to proprietary, in-house software and development tools ● Produced recorded video tutorials using a sample game to support training and knowledge sharing ● Created optimized, game-ready environment models and textures with a focus on performance and visual quality ● Performed voice-over narration for a game trailer used in internal and promotional materials
education
Bachelor of Science in Game Design
Fitchburg State University | Graduated: May 2021
skills
Software: Blender, Substance Painter, Unity, Unreal Engine, Jira, C# Programming Language, Adobe Photoshop, Maya, Adobe Premiere, Davinci Resolve, Reaper, Audacity
Specialties: 3D Modeling, Architectural Visualization, Quality Assurance, Video Editing
Soft Skills: Able to quickly adapt and learn new techniques and software, open to learning and taking constructive feedback
contact details
Joshua Mulligan
